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Packed with critical analysis and real-life examples, this book explores how video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills. The result of almost ten years spent discovering video games,
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This product was manufactured by Palgrave Macmillan.
Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning)
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